Jonasframes randomizer

item survival:stackrandomizer-jonasframes · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemStackRandomizer ItemStackRandomizer Systems/Loot/ItemStackRandomizer.cs

Can generate (7)

This is a random-stack placeholder: when the game generates the chest, vessel or drop it sits in, it swaps this item for one of the results below, picked by the relative chance shown. A placed randomizer can also carry its own overall chance of generating nothing at all, which is per-instance data and not part of this definition.

Filters
ResultKindChanceQuantity
Jonas sub-assembly (Consumately crafted gearbox) item 14.29% 1
Jonas sub-assembly (Eccentric gearbox) item 14.29% 1
Jonas sub-assembly (Finely balanced oscillator) item 14.29% 1
Jonas sub-assembly (Intricately wound spring) item 14.29% 1
Jonas sub-assembly (A complex joint) item 14.29% 1
Jonas sub-assembly (A difference gear assembly) item 14.29% 1
Jonas sub-assembly (An exquisite planetary gear) item 14.29% 1

Found in structures (56)

StructureKind
small structure
large structure
specialsurfaceruins structure
Devastation area storystructure
Resonance Archive storystructure
Village area storystructure
common structure
rare structure
underground-uncommon-lowerchance structure
underground-uncommon structure
underground-translocator-uncommon structure
underground-translocator-common structure
underground-rare structure
underground-common structure
underground-samgrey-4 structure
underground-samgrey-3 structure
underground-samgrey-1 structure
graves5 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
forlornhopedungeon storystructure
largeforlornhopetower storystructure
huaca storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
sunrift storystructure
university storystructure
megastructures-forlornhopetower-common-niclass structure
megastructures-oasis-stadrian structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-destroyedlargechurch-bodlacek structure
megastructures-castlewalls-catnoir structure
megastructures-visingsborg-dampus structure
megastructures-rockformation-niclass structure
megastructures-undergroundlibrary-marlim structure
megastructures-giantcathedral-dampus structure
megastructures-wallsegment-niclass structure
village-samsvillage-redclay village
village-samsvillage-orange village
village-samsvillage-fireclay village
village-samsvillage-cream village
village-samsvillage-blackclay village
village-prison village
village-desert village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0203-ifoz-o11 structure
largeruins-0206-samgrey-o7 structure
largeruins-0403-vil-o7 structure
largeruins-0405-vil-o7 structure
largeruins-0603-sirayne-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.