Crimson maple sapling
block
survival:sapling-crimsonkingmaple-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockSapling |
BlockSapling |
Block/BlockSapling.cs |
Where to find (tree growth)
Climate band this tree species can generate in. See also the full Trees listing.
| Type | Species | Temp (°C) | Rain | Forest density | Soil fertility | Habitat |
|---|---|---|---|---|---|---|
| tree | Crimson maple sapling | 8–9 | 0.43–0.51 | 0.35–0.98 | 0.35–0.78 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Crimson maple sapling | ×1 |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Crimson maple sapling | block | blockDrop | ×1 |
| Crimson maple sapling | block | blockDrop | ×1 |
Found in structures (9)
| Structure | Kind |
|---|---|
| Treasure Hunter | storystructure |
| Village area | storystructure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-undergroundlibrary-marlim | structure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.