Travertine rock

block survival:rock-travertine · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior BreakIfFloating BlockBehaviorBreakIfFloating BlockBehavior/BehaviorBreakIfFloating.cs
Behavior UnstableRock BlockBehaviorUnstableRock BlockBehavior/BlockBehaviorUnstableRock.cs

Where to find (natural deposits)

Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.

CategoryOccurs inTypical depth
rock limestone moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)
rock limestone moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.)

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Travertine stone ×2.5 (±0.5)

Used in (5)

Filters
RecipeCategoryIngredients → output
Travertine ashlar block (Item Recipe) grid
Travertine tile (Item Recipe) grid
Travertine tile (Item Recipe) grid
Travertine tile (Item Recipe) grid
Travertine tile (Item Recipe) grid