Travertine rock
block
survival:rock-travertine
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
Where to find (natural deposits)
Read directly from the game's worldgen rules -- see Info for how this differs from an exact "X spawns at Y" guarantee. See also the full Deposits listing.
| Category | Occurs in | Typical depth |
|---|---|---|
| rock | limestone | moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.) |
| rock | limestone | moderate depth (relative height 0.4 -- Typical depth as a fraction of the world's height range: near 1.0 is close to the surface, near 0.0 is near the bottom of the world.) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Travertine stone | ×2.5 (±0.5) |
Used in (5)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Travertine ashlar block (Item Recipe) | grid | |
| Travertine tile (Item Recipe) | grid | |
| Travertine tile (Item Recipe) | grid | |
| Travertine tile (Item Recipe) | grid | |
| Travertine tile (Item Recipe) | grid |