Chalk rock
block
survival:rock-chalk
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
How this rock forms
Rock *type* placement is a separate worldgen system from ore/gem deposits -- see the full Deposits page for how deposits occur inside this rock, once it's present.
| Rock group | How it is placed |
|---|---|
| Sedimentary | Layered worldgen noise, anchored near the surface (fills downward). |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Chalk stone | ×2.5 (±0.5) |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (5)
| Structure | Kind |
|---|---|
| forlornhopedungeon | storystructure |
| mansion | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| largeruins-0501-freianofvoid-o16 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.