Rammed earth
block
survival:rammed-light-plain
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | Block |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Rammed earth (Item Recipe) | grid | |
| Rammed earth (Item Recipe) | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Rammed earth (Item Recipe) | grid |
Found in structures (7)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Village area | storystructure |
| shoppingcentre | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-femursnapper | village |
| surfaceunderground-virrnocave-virrno | structure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.