Granite Quern
block
survival:quern-granite
· from game
A millstone for grinding soft stones and grains. It can be powered by hand (rightmouse ), or by connection to a mechanical system.
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockQuern |
BlockQuern |
Block/BlockQuern.cs |
| Behavior | Container |
BlockBehaviorContainer |
BlockBehavior/BehaviorContainer.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | Quern |
BlockEntityQuern |
BlockEntity/BEQuern.cs |
| Block entity behavior | MPConsumer |
BEBehaviorMPConsumer |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorMPConsumer.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| quern | grid |
Found in structures (7)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-rare | structure |
| megastructures-wolfstonecastle-desert-par | structure |
| megastructures-wolfstonecastle-dryclimate-par | structure |
| megastructures-wolfstonecastle-normalclimate-par | structure |
| megastructures-wolfstonecastle-forest-par | structure |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.