Ancient pillar

block survival:quartzpillar-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Ancient pillar ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Ancient pillar block blockDrop ×1
Ancient pillar block blockDrop ×1
Ancient pillar block blockDrop ×1

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Building materials trader 3 5 3 5 1

Found in structures (6)

StructureKind
forlornhopedungeon storystructure
megastructures-romanbathhouse-virrno structure
megastructures-undergroundlibrary-marlim structure
village-vsvillage village
largeruins-0408-virrno-o7 structure
desertspecifc-o2-dampus-greek1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.