Ancient pillar
block
survival:quartzpillar-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Ancient pillar | ×1 |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Ancient pillar | block | blockDrop | ×1 |
| Ancient pillar | block | blockDrop | ×1 |
| Ancient pillar | block | blockDrop | ×1 |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Building materials trader | 3 | 5 | 3 | 5 | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| forlornhopedungeon | storystructure |
| megastructures-romanbathhouse-virrno | structure |
| megastructures-undergroundlibrary-marlim | structure |
| village-vsvillage | village |
| largeruins-0408-virrno-o7 | structure |
| desertspecifc-o2-dampus-greek1 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.