Rotten ebony planks
block
survival:planks-rottenebony-ud
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | WrenchOrientable |
BlockBehaviorWrenchOrientable |
BlockBehavior/BehaviorWrenchOrientable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Rotten ebony planks |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Rotten ebony planks | block | blockDrop | |
| Rotten ebony planks | block | blockDrop | |
| Rotten ebony planks | block | blockDrop |
Found in structures (24)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| calix | storystructure |
| coalmine | storystructure |
| forgottenvillage | storystructure |
| halitequarry | storystructure |
| mansion | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| shoppingcentre | storystructure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| university | storystructure |
| special-sunrifteperimentsmallruin-sirayne | structure |
| megastructures-houseofusher-virrno | structure |
| megastructures-undergroundcastle-ogdred-o8 | structure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| village-forest | village |
| mediumruins | structure |
| largeruins-0201-ifoz-o11 | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0203-ifoz-o11 | structure |
| largeruins-0407-virrno-o7 | structure |
| largeruins-0612-sirayne-o6 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.