Rotten ebony planks

block survival:planks-rottenebony-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Rotten ebony planks

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Rotten ebony planks block blockDrop
Rotten ebony planks block blockDrop
Rotten ebony planks block blockDrop

Found in structures (24)

StructureKind
Resonance Archive storystructure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
thepanopticon storystructure
university storystructure
special-sunrifteperimentsmallruin-sirayne structure
megastructures-houseofusher-virrno structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-settlementofkeykeepers-sirayne structure
village-forest village
mediumruins structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0407-virrno-o7 structure
largeruins-0612-sirayne-o6 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.