Rotten ebony planks

block survival:planks-rottenebony-we · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Rotten ebony planks

Found in structures (19)

StructureKind
Resonance Archive storystructure
underground-translocator-uncommon structure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
mansion storystructure
mine1 storystructure
mine2 storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure
megastructures-settlementofkeykeepers-sirayne structure
village-ogdred village
village-forest village
mediumruins structure
largeruins-0601-sirayne-o7 structure
largeruins-largeruins-o7-ogdred-bigcastleruin1 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.