Ebony planks

block survival:planks-ebony-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Ebony planks

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Ebony planks block blockDrop
Ebony planks block blockDrop
Ebony planks block blockDrop

Found in structures (5)

StructureKind
Large trader outposts structure
Tobias cave area storystructure
forlornhopedungeon storystructure
megastructures-undergroundlibrary-marlim structure
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.