Copper pickaxe
item
survival:pickaxe-copper
· from game
Breaks rock with ease
| Tags | tooltool-pickaxe |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Tool randomizer (Copper) | 0.54% |
Found in structures (9)
| Structure | Kind |
|---|---|
| Trader camps in shallow bodies of water or swamp | structure |
| Large trader outposts | structure |
| Trader camps in forest | structure |
| Trader camps in very cold climate regions | structure |
| underground-translocator-uncommon | structure |
| graves4 | structure |
| forlornhopedungeon | storystructure |
| thepanopticon | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.