Medium chunk of Native gold in quartz
item
survival:ore-medium-quartz_nativegold-granite
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | BlockOre |
BlockOre |
Block/BlockOre.cs |
| Behavior | BreakIfFloating |
BlockBehaviorBreakIfFloating |
BlockBehavior/BehaviorBreakIfFloating.cs |
| Behavior | UnstableRock |
BlockBehaviorUnstableRock |
BlockBehavior/BlockBehaviorUnstableRock.cs |
Drops (2)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Medium crystallized chunk of Native gold in quartz | ×0.01 | |
| blockDrop | Medium chunk of Native gold in quartz | ×1.25 |
Dropped by (1)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Native gold ore | block | blockDrop | ×1.25 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.