Bountiful chunk of Native gold in quartz

item survival:ore-bountiful-quartz_nativegold-granite · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class BlockOre BlockOre Block/BlockOre.cs
Behavior BreakIfFloating BlockBehaviorBreakIfFloating BlockBehavior/BehaviorBreakIfFloating.cs
Behavior UnstableRock BlockBehaviorUnstableRock BlockBehavior/BlockBehaviorUnstableRock.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Bountiful crystallized chunk of Native gold in quartz ×0.01
blockDrop Bountiful chunk of Native gold in quartz ×1.25

Dropped by (1)

Filters
SourceKindMechanismChance / Quantity
Native gold ore block blockDrop ×1.25

Found in structures (1)

StructureKind
Tobias cave area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.