Windowed iron door

block survival:metaldoor-sleek-windowed-iron · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGeneric BlockGeneric Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior Door BlockBehaviorDoor BlockBehavior/BehaviorDoor.cs
Behavior BlockEntityInteract BlockBehaviorBlockEntityInteract Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior Door BEBehaviorDoor BlockEntityBehavior/BEBehaviorDoor.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Windowed iron door (Item Recipe) grid

Dropped by (32)

Filters
SourceKindMechanismChance / Quantity
Iron door block blockDrop ×1
irondoor-north-down-closed-right block blockDrop ×1
irondoor-north-down-opened-left block blockDrop ×1
irondoor-north-down-opened-right block blockDrop ×1
irondoor-north-up-closed-left block blockDrop ×1
irondoor-north-up-closed-right block blockDrop ×1
irondoor-north-up-opened-left block blockDrop ×1
irondoor-north-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-east-down-closed-right block blockDrop ×1
irondoor-east-down-opened-left block blockDrop ×1
irondoor-east-down-opened-right block blockDrop ×1
irondoor-east-up-closed-left block blockDrop ×1
irondoor-east-up-closed-right block blockDrop ×1
irondoor-east-up-opened-left block blockDrop ×1
irondoor-east-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-south-down-closed-right block blockDrop ×1
irondoor-south-down-opened-left block blockDrop ×1
irondoor-south-down-opened-right block blockDrop ×1
irondoor-south-up-closed-left block blockDrop ×1
irondoor-south-up-closed-right block blockDrop ×1
irondoor-south-up-opened-left block blockDrop ×1
irondoor-south-up-opened-right block blockDrop ×1
Iron door block blockDrop ×1
irondoor-west-down-closed-right block blockDrop ×1
irondoor-west-down-opened-left block blockDrop ×1
irondoor-west-down-opened-right block blockDrop ×1
irondoor-west-up-closed-left block blockDrop ×1
irondoor-west-up-closed-right block blockDrop ×1
irondoor-west-up-opened-left block blockDrop ×1
irondoor-west-up-opened-right block blockDrop ×1

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Furniture trader 15 25 0.75 1.25 1

Found in structures (3)

StructureKind
Lazaret area storystructure
Tobias cave area storystructure
calix storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.