Silver bits

item survival:metalbit-silver · from game

Stack size128

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemNugget ItemNugget Item/ItemNugget.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (5)

Filters
RecipeCategoryIngredients → output
Silver bits (Item Recipe) grid
Silver bits (Item Recipe) grid
chisel (tool) + clothes-* (head-silver-diadem, arm-large-silver-bracelets) → Silver bits ×6
Silver bits (Item Recipe) grid
chisel (tool) + clothes-* (arm-silver-chain, arm-silver-bracelet) → Silver bits ×2
Silver bits (Item Recipe) grid
grid recipe grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.39%

Found in structures (4)

StructureKind
large structure
Tobias cave area storystructure
underground-samgrey-4 structure
surfaceunderground-tiggetaggcave2-tiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.