Gold bits
item
survival:metalbit-gold
· from game
| Stack size | 128 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemNugget |
ItemNugget |
Item/ItemNugget.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Produced by (7)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Gold bits (Item Recipe) | grid | |
| Gold bits (Item Recipe) | grid | |
| Gold bits (Item Recipe) | grid | |
| Gold bits (Item Recipe) | grid |
chisel (tool) + * (clothes-head-crown, clothes-head-crown-byzantine, clothes-neck-fancy-royal-collar, clutter-art/statuette-monkey)
→
Gold bits ×20
|
| Gold bits (Item Recipe) | grid |
chisel (tool) + * (clothes-neck-noble-necklace, clothes-neck-golden-necklace, clothes-neck-gorget, clothes-head-gold-coronet, clutter-art/statuette-horus)
→
Gold bits ×10
|
| Gold bits (Item Recipe) | grid | |
| grid recipe | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Gear randomizer | 0.39% |
Found in structures (9)
| Structure | Kind |
|---|---|
| large | structure |
| specialsurfaceruins | structure |
| Resonance Archive | storystructure |
| Tobias cave area | storystructure |
| underground-samgrey-4 | structure |
| calix | storystructure |
| forlornhopedungeon | storystructure |
| huaca | storystructure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.