Gold bits

item survival:metalbit-gold · from game

Stack size128

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemNugget ItemNugget Item/ItemNugget.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (7)

Filters
RecipeCategoryIngredients → output
Gold bits (Item Recipe) grid
Gold bits (Item Recipe) grid
Gold bits (Item Recipe) grid
Gold bits (Item Recipe) grid
chisel (tool) + * (clothes-head-crown, clothes-head-crown-byzantine, clothes-neck-fancy-royal-collar, clutter-art/statuette-monkey) → Gold bits ×20
Gold bits (Item Recipe) grid
chisel (tool) + * (clothes-neck-noble-necklace, clothes-neck-golden-necklace, clothes-neck-gorget, clothes-head-gold-coronet, clutter-art/statuette-horus) → Gold bits ×10
Gold bits (Item Recipe) grid
grid recipe grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Gear randomizer 0.39%

Found in structures (9)

StructureKind
large structure
specialsurfaceruins structure
Resonance Archive storystructure
Tobias cave area storystructure
underground-samgrey-4 structure
calix storystructure
forlornhopedungeon storystructure
huaca storystructure
surfaceunderground-tiggetaggcave2-tiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.