Black carpet
block
survival:mediumcarpet-black-ns
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Decor |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Black carpet | ×1 |
Dropped by (2)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Black carpet | block | blockDrop | ×1 |
| mediumcarpet-black-we | block | blockDrop | ×1 |
Found in structures (4)
| Structure | Kind |
|---|---|
| Trader camps in forest | structure |
| Tobias cave area | storystructure |
| mansion | storystructure |
| thepanopticon | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.