Birch leaves

block survival:leaves-placed-birch · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLeaves BlockLeaves Block/BlockLeaves.cs
Behavior RainDrip BlockBehaviorRainDrip BlockBehavior/BlockBehaviorRainDrip.cs

Drops (2)

Filters
MechanismDropChance / QuantityNotes
blockDrop Birch seed
blockDrop Stick ×0.02

Found in structures (20)

StructureKind
Large trader outposts structure
Trader camps in forest structure
Lazaret area storystructure
Village area storystructure
coalmine storystructure
forgottenvillage storystructure
sunrift storystructure
special-sunrifteperimentsmallruin-sirayne structure
village-stones-rowlyart village
village-ruins-par village
village-femursnapper village
mediumruins structure
largeruins-0601-sirayne-o7 structure
largeruins-0602-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0610-sirayne-o6 structure
largeruins-0612-sirayne-o6 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.