Silver knife
item
survival:knife-generic-silver
· from game
Useful for cutting tall grass
| Tags | weaponweapon-meleetool-knifetool-trimmingtool |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemKnife |
ItemKnife |
Item/ItemKnife.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
| Behavior | AnimationAuthoritative |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | Buffable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Found in structures (5)
| Structure | Kind |
|---|---|
| Trader camps in forest | structure |
| specialsurfaceruins | structure |
| Tobias cave area | storystructure |
| Village area | storystructure |
| underground-samgrey-3 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.