Honey
item
survival:honeyportion
· from game
| Stack size | 5000 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemLiquidPortion |
ItemLiquidPortion |
Item/ItemLiquidPortion.cs |
Used in (1)
Found in structures (7)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Village area | storystructure |
| underground-rare | structure |
| thepanopticon | storystructure |
| university | storystructure |
| megastructures-palaceofnestor-nybygget | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.