Honey

item survival:honeyportion · from game

Stack size5000

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemLiquidPortion ItemLiquidPortion Item/ItemLiquidPortion.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
mead barrel
Honey ×0.1L → Mead ×0.1L

Found in structures (7)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Village area storystructure
underground-rare structure
thepanopticon storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.