Pelt (Huge)

item survival:hide-pelt-huge · from game

A hide which has been preserved, and will not rot.

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
Fur lined reindeer herder shoes (Item Recipe) grid

Found in structures (1)

StructureKind
Trader camps in very cold climate regions structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.