Basalt gravel
block
survival:gravel-basalt
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Used in (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fanned basalt cobblestone (Item Recipe) | grid | |
| Fanned mixed cobblestone (Item Recipe) | grid | |
| Fanned shale cobblestone (Item Recipe) | grid | |
| Fanned slate cobblestone (Item Recipe) | grid |
Found in structures (5)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
| coalmine | storystructure |
| shoppingcentre | storystructure |
| largeruins-1001-ace-roadsideinn-largeruin-o6 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.