Fruitpress
block
survival:fruitpress-ns
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockFruitPress |
BlockFruitPress |
Block/BlockFruitPress.cs |
| Behavior | NWOrientable |
BlockBehaviorNWOrientable |
BlockBehavior/BehaviorNWOrientable.cs |
| Block entity | FruitPress |
BlockEntityFruitPress |
BlockEntity/BEFruitpress.cs |
| Block entity behavior | Animatable |
BEBehaviorAnimatable |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fruitpress (Item Recipe) | grid |
Resin ×2 + Lump of rendered fat + hammer (tool) + chisel (tool) + plank-* ×3 + rod-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel)
→
Fruitpress
|
Found in structures (3)
| Structure | Kind |
|---|---|
| sunrift | storystructure |
| university | storystructure |
| megastructures-oasis-stadrian | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.