Fruitpress

block survival:fruitpress-ns · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockFruitPress BlockFruitPress Block/BlockFruitPress.cs
Behavior NWOrientable BlockBehaviorNWOrientable BlockBehavior/BehaviorNWOrientable.cs
Block entity FruitPress BlockEntityFruitPress BlockEntity/BEFruitpress.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Produced by (1)

Filters
RecipeCategoryIngredients → output
Fruitpress (Item Recipe) grid
Resin ×2 + Lump of rendered fat + hammer (tool) + chisel (tool) + plank-* ×3 + rod-* (copper, tinbronze, bismuthbronze, blackbronze, iron, meteoriciron, steel) → Fruitpress

Found in structures (3)

StructureKind
sunrift storystructure
university storystructure
megastructures-oasis-stadrian structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.