Flowerpot (Rutile)

block survival:flowerpot-rutile · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlantContainer BlockPlantContainer Block/BlockPlantContainer.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity PlantContainer BlockEntityPlantContainer BlockEntity/BEPlantContainer.cs

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Artisan trader 3.75 6.25 3.75 6.25 1

Found in structures (8)

StructureKind
Trader camps in forest structure
Tobias cave area storystructure
Treasure Hunter storystructure
forlornhopedungeon storystructure
university storystructure
niclass-waystones structure
megastructures-giantcathedral-dampus structure
surfaceunderground-tiggetaggcave1-tiggetagg structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.