Flowerpot (Moss)
block
survival:flowerpot-moss
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockPlantContainer |
BlockPlantContainer |
Block/BlockPlantContainer.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | PlantContainer |
BlockEntityPlantContainer |
BlockEntity/BEPlantContainer.cs |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Artisan trader | 3.75 | 6.25 | 5.25 | 8.75 | 1 |
Found in structures (6)
| Structure | Kind |
|---|---|
| Large trader outposts | structure |
| Tobias cave area | storystructure |
| university | storystructure |
| megastructures-settlementofkeykeepers-sirayne | structure |
| megastructures-giantcathedral-dampus | structure |
| village-forest | village |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.