Edelweiss

block survival:flower-edelweiss-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower -1–12 0.3–0.8 0–0.7

Found in structures (9)

StructureKind
Village area storystructure
forlornhopedungeon storystructure
sunrift storystructure
niclass-waystones structure
megastructures-oasis-stadrian structure
megastructures-settlementofkeykeepers-sirayne structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
largeruins-0612-sirayne-o6 structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.