Cow parsley

block survival:flower-cowparsley-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 2–20 0.4–0.8 0–0.35
flower 2–20 0.4–0.8 0–0.35
flower 2–20 0.5–1 0.5–1 0.2–1 OnSurfacePlusUnderTrees

Found in structures (7)

StructureKind
Village area storystructure
sunrift storystructure
megastructures-houseofusher-virrno structure
megastructures-jumblerockcastle-dampus structure
village-ruins-par village
surfaceunderground-tiggetaggcave2-tiggetagg structure
largeruins-0803-par-largeruin-whitehillcastleruin-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.