Catmint

block survival:flower-catmint-free · from game

Flower

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockPlant BlockPlant Block/BlockPlant.cs
Behavior DropNotSnowCovered BlockBehaviorDropNotSnowCovered BlockBehavior/BehaviorDropNotSnowCovered.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
flower 5–19 0.39–0.86 0.1–0.5

Found in structures (12)

StructureKind
Trader camps in forest structure
Tobias cave area storystructure
calix storystructure
forgottenvillage storystructure
university storystructure
niclass-waystones structure
megastructures-oasis-stadrian structure
megastructures-jumblerockcastle-dampus structure
megastructures-undergroundlibrary-marlim structure
village-forest village
mediumruins structure
largeruins-0102-femursnapper-o7 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.