Raw chicken egg
item
survival:egg-chicken-raw
· from game
| Stack size | 32 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemEgg |
ItemEgg |
Item/ItemEgg.cs |
| Behavior | GroundStorable |
CollectibleBehaviorGroundStorable |
CollectibleBehavior/BehaviorGroundStorable.cs |
Dropped by (3)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Chicken egg | block | blockDrop | ×1 |
| Chicken eggs (2) | block | blockDrop | ×2 |
| Chicken eggs (3) | block | blockDrop | ×3 |
Found in structures (2)
| Structure | Kind |
|---|---|
| Tobias cave area | storystructure |
| Village area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.