Granite dry stone fence
block
survival:drystonefence-granite-ew-free
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockFenceStackAware |
BlockFenceStackAware |
Block/BlockFenceStackAware.cs |
| Behavior | CanAttach |
BlockBehaviorCanAttach |
BlockBehavior/BehaviorCanAttach.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (12)
| Structure | Kind |
|---|---|
| Lazaret area | storystructure |
| underground-rare | structure |
| megastructures-oasis-stadrian | structure |
| megastructures-palaceofnestor-nybygget | structure |
| megastructures-giantcathedral-dampus | structure |
| megastructures-wallsegment-niclass | structure |
| largeruins-0202-ifoz-o11 | structure |
| largeruins-0207-samgrey-o7 | structure |
| largeruins-0208-samgrey-o7 | structure |
| largeruins-0401-samgrey-o7 | structure |
| largeruins-0408-virrno-o7 | structure |
| desertspecifc-o2-stadrian-deserthouse2 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.