Display case
block
survival:displaycase-generic
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockDisplayCase |
BlockDisplayCase |
Block/BlockDisplayCase.cs |
| Behavior | Lockable |
BlockBehaviorLockable |
BlockBehavior/BehaviorLockable.cs |
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
| Block entity | DisplayCase |
BlockEntityDisplayCase |
BlockEntity/BEDisplayCase.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Display case (Item Recipe) | grid |
Found in structures (3)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Tobias cave area | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.