Display case

block survival:displaycase-generic · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockDisplayCase BlockDisplayCase Block/BlockDisplayCase.cs
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior UnstableFalling BlockBehaviorUnstableFalling BlockBehavior/BehaviorUnstableFalling.cs
Block entity DisplayCase BlockEntityDisplayCase BlockEntity/BEDisplayCase.cs

Produced by (1)

Filters
RecipeCategoryIngredients → output
Display case (Item Recipe) grid

Found in structures (3)

StructureKind
Trader camps in hot climate regions structure
Trader camps in forest structure
Tobias cave area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.