Very aged debarked log

block survival:debarkedlog-veryaged-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Very aged debarked log ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Very aged debarked log block blockDrop ×1
Very aged debarked log block blockDrop ×1
Very aged debarked log block blockDrop ×1

Found in structures (33)

StructureKind
resonancearchiveentrance hookgenerated
Resonance Archive storystructure
underground-verycommon structure
underground-translocator-uncommon structure
underground-samgrey-2 structure
coalmine storystructure
forgottenvillage storystructure
halitequarry storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
nybygget-translocatornexus structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-mountaincastle-ogdred-o10 structure
megastructures-undergroundcastle-ogdred-o8 structure
village-ruins-par village
village-ogdred village
village-forest village
village-femursnapper village
mediumruins structure
largeruins-0102-femursnapper-o7 structure
largeruins-0201-ifoz-o11 structure
largeruins-0202-ifoz-o11 structure
largeruins-0203-ifoz-o11 structure
largeruins-0617-sirayne-o4 structure
largeruins-0702-femursnapper-largeruin-o4 structure
largeruins-0801-par-largeruin-o5 structure
largeruins-0802-par-largeruin-o5 structure
desertspecifc-wildwest1-virrno-o4 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.