Fur coat
item
survival:clothes-upperbodyover-fur-coat
· from game
Given time, and the Falxian creations, travelers from very distant lands began to appear across the kingdoms. Amongst their number were those who dwelt in the far north.
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Produced by (4)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Fur coat (Item Recipe) | grid | |
| Fur coat (Item Recipe) | grid | |
| Fur coat (Item Recipe) | grid | |
| Fur coat (Item Recipe) | grid |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Cloth randomizer (Low status) | 0.74% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Survival goods trader | 6 | 10 | 1.5 | 2.5 | 1 |