Golden necklace

item survival:clothes-neck-golden-necklace · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
Gold bits (Item Recipe) grid

Dropped by (2)

Filters
SourceKindMechanismChance / Quantity
Wooden pan block panning 0.04%
Wooden pan block panning 0.01%

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Accessory randomizer (High status) 0.85%

Bought by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Luxuries trader 6.75 11.25 0.75 1.25 1

Found in structures (2)

StructureKind
rare structure
crossroads storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.