Knee-high fur boots

item survival:clothes-foot-knee-high-fur-boots · from game

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Behavior Wearable CollectibleBehaviorWearable CollectibleBehavior/BehaviorWearable.cs
Behavior GroundStorable CollectibleBehaviorGroundStorable CollectibleBehavior/BehaviorGroundStorable.cs

Produced by (4)

Filters
RecipeCategoryIngredients → output
Knee-high fur boots (Item Recipe) grid
Knee-high fur boots (Item Recipe) grid
Knee-high fur boots (Item Recipe) grid
Knee-high fur boots (Item Recipe) grid

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Cloth randomizer (Low status) 0.74%

Sold by traders (1)

Filters
TraderPrice min (per stack)Price max (per stack)Stock min (stacks)Stock max (stacks)Items per stack
Survival goods trader 4.5 7.5 1.5 2.5 1