Chair (Brown)
block
survival:chair-brown
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | UnstableFalling |
BlockBehaviorUnstableFalling |
BlockBehavior/BehaviorUnstableFalling.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| grid recipe | grid |
Found in structures (10)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| underground-verycommon | structure |
| sunrift | storystructure |
| thepanopticon | storystructure |
| megastructures-romanbathhouse-virrno | structure |
| village-forest | village |
| mediumruins | structure |
| largeruins-0701-femursnapper-largeruin-o4 | structure |
| largeruins-largeruins-femur-o3-overgrownruin | structure |
| desertspecifc-o4-femursnapper-japoasis | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.