Fancy aged carved acacia log (Middle)

block survival:carvedlog-acacia-aged-middle-fancy-ud · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockLog BlockLog Block/BlockLog.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior WrenchOrientable BlockBehaviorWrenchOrientable BlockBehavior/BehaviorWrenchOrientable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Fancy aged carved acacia log (Middle) ×1

Dropped by (3)

Filters
SourceKindMechanismChance / Quantity
Fancy aged carved acacia log (Middle) block blockDrop ×1
Fancy aged carved acacia log (Middle) block blockDrop ×1
Fancy aged carved acacia log (Middle) block blockDrop ×1

Found in structures (4)

StructureKind
Resonance Archive storystructure
Tobias cave area storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.