Brigandine leg armor (Bismuth bronze)
item
survival:armor-legs-brigandine-bismuthbronze
· from game
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Behavior | Wearable |
CollectibleBehaviorWearable |
CollectibleBehavior/BehaviorWearable.cs |
Produced by (2)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| brigandine leg armor repair | grid | |
| brigandine leg armor | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| brigandine leg armor repair | grid |
Found in structures (1)
| Structure | Kind |
|---|---|
| Resonance Archive | storystructure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.