rushmat
item
game:rushmat
· from betterruins
No display name found in any lang file — showing the raw code.
Used in (10)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| mediumcarpet-black-ns (Item Recipe) | grid | |
| mediumcarpet-blue-ns (Item Recipe) | grid | |
| mediumcarpet-turqoise-ns (Item Recipe) | grid | |
| smallcarpet-black (Item Recipe) | grid | |
| smallcarpet-blue (Item Recipe) | grid | |
| smallcarpet-brown (Item Recipe) | grid | |
| smallcarpet-purple (Item Recipe) | grid | |
| smallcarpet-red (Item Recipe) | grid | |
| smallcarpet-turqoise (Item Recipe) | grid | |
| smallcarpet-turqoise2 (Item Recipe) | grid |
Found in structures (5)
| Structure | Kind |
|---|---|
| Trader camps in hot climate regions | structure |
| Trader camps in forest | structure |
| Resonance Archive | storystructure |
| mediumruins | structure |
| largeruins-largeruins-shikitochi-o6-tinkersbakery | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.