door-ruined-windowed2
item
game:door-ruined-windowed2
· from betterruins
No display name found in any lang file — showing the raw code.
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| door-ruined-windowed2 (Item Recipe) | grid |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| door-ruined-windowed3 (Item Recipe) | grid |
Found in structures (20)
| Structure | Kind |
|---|---|
| small | structure |
| Resonance Archive | storystructure |
| underground-uncommon-lowerchance | structure |
| underground-uncommon | structure |
| underground-rare | structure |
| underground-samgrey-2 | structure |
| underground-samgrey-1 | structure |
| forgottenvillage | storystructure |
| halitequarry | storystructure |
| mine1 | storystructure |
| mine2 | storystructure |
| shoppingcentre | storystructure |
| thepanopticon | storystructure |
| nybygget-translocatornexus | structure |
| megastructures-oasis-stadrian | structure |
| village-forest | village |
| surfaceunderground-virrnocave-virrno | structure |
| largeruins-0408-virrno-o7 | structure |
| largeruins-0602-sirayne-o7 | structure |
| desertspecifc-wildwest1-virrno-o4 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.