surface/ancient/sacrifice-mound

schematic survival:worldgen/schematics/surface/ancient/sacrifice-mound.json · from game

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Size (X×Y×Z)19×13×19 blocks
Distinct block codes9
Fileworldgen/schematics/surface/ancient/sacrifice-mound.json · 22 KB (6 KB compressed)

Used by structures (1)

StructureKindReferenced asWeightQuantity
raresurfaceruins structure surface/ancient/*

Blocks (9)

The block codes this schematic uses, from its BlockCodes dictionary (every state and orientation is its own code).

BlockCode
Bony soil game:bonysoil
Granite cobblestone game:cobblestone-granite
Meta (block layer) game:meta-blocklayer
Meta (Underground) game:meta-underground
microblock game:microblock
Granite rock game:rock-granite
Low fertility soil game:soil-low-none
soil-low-normal game:soil-low-normal
storagevessel-chains game:storagevessel-chains

Items placed inside containers (3)

From the ItemCodes dictionary: items stored in chests, vessels and similar. A stackrandomizer-* entry is rolled into a random item when the structure generates.

ItemCode
Accessory randomizer (High status) game:stackrandomizer-accessory-highstatus
Accessory randomizer (Low status) game:stackrandomizer-accessory-lowstatus
Accessory randomizer (Medium status) game:stackrandomizer-accessory-mediumstatus

This file belongs to the game or the mod named above; it is served here, compressed, only so it can be viewed in the 3D viewer.