Wooden axle

block survival:woodenaxle-we · from game

Mechanical power part

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockAxle BlockAxle Systems/MechanicalPower/Block/BlockAxle.cs
Behavior Pillar BlockBehaviorPillar BlockBehavior/BehaviorPillar.cs
Behavior Coverable BlockBehaviorCoverable BlockBehavior/BlockBehaviorCoverable.cs
Block entity Generic Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Block entity behavior Burning BEBehaviorBurning BlockEntityBehavior/BEBehaviorBurning.cs
Block entity behavior MPAxle BEBehaviorMPAxle Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAxle.cs
Block entity behavior Coverable BlockEntityBehaviorCoverable BlockEntityBehavior/BlockEntityBehaviorCoverable.cs

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Wooden axle ×1

Found in structures (1)

StructureKind
Village area storystructure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.