Wooden axle
block
survival:woodenaxle-ns
· from game
Mechanical power part
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockAxle |
BlockAxle |
Systems/MechanicalPower/Block/BlockAxle.cs |
| Behavior | Pillar |
BlockBehaviorPillar |
BlockBehavior/BehaviorPillar.cs |
| Behavior | Coverable |
BlockBehaviorCoverable |
BlockBehavior/BlockBehaviorCoverable.cs |
| Block entity | Generic |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Block entity behavior | Burning |
BEBehaviorBurning |
BlockEntityBehavior/BEBehaviorBurning.cs |
| Block entity behavior | MPAxle |
BEBehaviorMPAxle |
Systems/MechanicalPower/BlockEntityBehavior/BEBehaviorAxle.cs |
| Block entity behavior | Coverable |
BlockEntityBehaviorCoverable |
BlockEntityBehavior/BlockEntityBehaviorCoverable.cs |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Wooden axle | ×1 |
Found in structures (3)
| Structure | Kind |
|---|---|
| Village area | storystructure |
| largeforlornhopetower | storystructure |
| megastructures-forlornhopetower-common-niclass | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.