Wild bee hive (Medium)

block survival:wildbeehive-medium · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockBeehive BlockBeehive Block/BlockBeehive.cs
Behavior Unstable BlockBehaviorUnstable BlockBehavior/BehaviorUnstable.cs
Block entity Beehive BlockEntityBeehive BlockEntity/BEBeehive.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 5–35 0.35–0.95 0.25–1

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Honeycomb

Found in structures (5)

StructureKind
forgottenvillage storystructure
university storystructure
megastructures-palaceofnestor-nybygget structure
village-forest village
mediumruins structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.