Wild bee hive (Medium)
block
survival:wildbeehive-medium
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBeehive |
BlockBeehive |
Block/BlockBeehive.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
| Block entity | Beehive |
BlockEntityBeehive |
BlockEntity/BEBeehive.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| other | 5–35 | 0.35–0.95 | 0.25–1 |
Drops (1)
Filters
| Mechanism | Drop | Chance / Quantity | Notes |
|---|---|---|---|
| blockDrop | Honeycomb |
Found in structures (5)
| Structure | Kind |
|---|---|
| forgottenvillage | storystructure |
| university | storystructure |
| megastructures-palaceofnestor-nybygget | structure |
| village-forest | village |
| mediumruins | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.