Water lily

block survival:waterlily · from game

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockWaterLily BlockWaterLily Block/BlockWaterLily.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
grass 10–40 0.5–1

Found in structures (11)

StructureKind
calix storystructure
forgottenvillage storystructure
shoppingcentre storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-palaceofnestor-nybygget structure
megastructures-auldburg-dampusandtiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
largeruins-0101-femursnapper-o7 structure
desertspecifc-o1-stadrian-deserthouse1 structure
desertspecifc-femuroasiso6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.