Water lily
block
survival:waterlily
· from game
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockWaterLily |
BlockWaterLily |
Block/BlockWaterLily.cs |
Where to find (natural growth)
Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.
Filters
| Category | Temp (°C) | Rain | Forest density | Soil fertility | Placement | Crop |
|---|---|---|---|---|---|---|
| grass | 10–40 | 0.5–1 |
Found in structures (11)
| Structure | Kind |
|---|---|
| calix | storystructure |
| forgottenvillage | storystructure |
| shoppingcentre | storystructure |
| university | storystructure |
| megastructures-oasis-stadrian | structure |
| megastructures-palaceofnestor-nybygget | structure |
| megastructures-auldburg-dampusandtiggetagg | structure |
| surfaceunderground-tiggetaggcave2-tiggetagg | structure |
| largeruins-0101-femursnapper-o7 | structure |
| desertspecifc-o1-stadrian-deserthouse1 | structure |
| desertspecifc-femuroasiso6 | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.