Boiler
block
survival:verticalboiler-west
· from game
Required to distill liquids
Game logic (C#)
The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Block class | BlockBoiler |
BlockBoiler |
Block/BlockBoiler.cs |
| Behavior | Unstable |
BlockBehaviorUnstable |
BlockBehavior/BehaviorUnstable.cs |
| Behavior | Multiblock |
Not in vssurvivalmod (engine, VSEssentials, or a mod DLL) | |
| Behavior | HorizontalOrientable |
BlockBehaviorHorizontalOrientable |
BlockBehavior/BehaviorHorizontalOrientable.cs |
| Block entity | Boiler |
BlockEntityBoiler |
BlockEntity/BEBoiler.cs |
| Block entity behavior | FirepitAmbient |
BEBehaviorFirepitAmbient |
BlockEntityBehavior/BEBehaviorFirepitAmbient.cs |
Produced by (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Boiler (Item Recipe) | grid |
Found in structures (1)
| Structure | Kind |
|---|---|
| megastructures-palaceofnestor-nybygget | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.