trunk-north

block survival:trunk-north · from game

No display name found in any lang file — showing the raw code.

Listed explicitly in the wiki's vs-manifest.json (includeItems: survival:trunk-*), so it has a page even if nothing else here links to it.

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockGenericTypedContainerTrunk BlockGenericTypedContainerTrunk Block/BlockGenericTypedContainer.cs
Behavior HorizontalOrientable BlockBehaviorHorizontalOrientable BlockBehavior/BehaviorHorizontalOrientable.cs
Behavior Multiblock Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)
Behavior Lockable BlockBehaviorLockable BlockBehavior/BehaviorLockable.cs
Behavior Container BlockBehaviorContainer BlockBehavior/BehaviorContainer.cs
Block entity behavior Animatable BEBehaviorAnimatable Not in vssurvivalmod (engine, VSEssentials, or a mod DLL)

Found in structures (35)

StructureKind
medium structure
Lazaret area storystructure
Resonance Archive storystructure
Village area storystructure
underground-verycommon structure
underground-uncommon structure
underground-samgrey-5 structure
underground-samgrey-4 structure
calix storystructure
coalmine storystructure
forgottenvillage storystructure
mansion storystructure
shoppingcentre storystructure
sunrift storystructure
university storystructure
bellcross-waystones structure
bellcross-waystones structure
bellcross-waystones structure
megastructures-wolfstonecastle-desert-par structure
megastructures-wolfstonecastle-dryclimate-par structure
megastructures-wolfstonecastle-normalclimate-par structure
megastructures-wolfstonecastle-forest-par structure
megastructures-undergroundcastle-ogdred-o8 structure
megastructures-palaceofnestor-nybygget structure
megastructures-romanbathhouse-virrno structure
megastructures-normancastle-par structure
megastructures-giantcathedral-dampus structure
village-forest village
village-femursnapper village
largeruins-0405-vil-o7 structure
largeruins-0602-sirayne-o7 structure
largeruins-0604-sirayne-o7 structure
largeruins-0605-sirayne-o7 structure
largeruins-0607-sirayne-o7 structure
largeruins-0614-sirayne-o6 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.