Redwood seed
item
survival:treeseed-redwood
· from game
| Stack size | 64 |
|---|
Game logic (C#)
The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.
| Role | Name in JSON | C# type | Source file |
|---|---|---|---|
| Item class | ItemTreeSeed |
ItemTreeSeed |
Item/ItemTreeSeed.cs |
Used in (1)
Filters
| Recipe | Category | Ingredients → output |
|---|---|---|
| Redwood amulet (Item Recipe) | grid |
Dropped by (18)
Filters
| Source | Kind | Mechanism | Chance / Quantity |
|---|---|---|---|
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood branchy leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop | |
| Redwood leaves | block | blockDrop |
Can be generated by (1)
Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.
| Placeholder | Chance |
|---|---|
| Seed randomizer | 0.80% |
Sold by traders (1)
Filters
| Trader | Price min (per stack) | Price max (per stack) | Stock min (stacks) | Stock max (stacks) | Items per stack |
|---|---|---|---|---|---|
| Agriculture trader | 6 | 10 | 1.5 | 2.5 | 1 |
Found in structures (1)
| Structure | Kind |
|---|---|
| Trader camps in forest | structure |
This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.