Purpleheart seed

item survival:treeseed-purpleheart · from game

Stack size64

Game logic (C#)

The C# classes this item's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Item class ItemTreeSeed ItemTreeSeed Item/ItemTreeSeed.cs

Used in (1)

Filters
RecipeCategoryIngredients → output
Purpleheart amulet (Item Recipe) grid

Dropped by (18)

Filters
SourceKindMechanismChance / Quantity
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart branchy leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop
Purpleheart leaves block blockDrop

Can be generated by (1)

Random-stack placeholders (placed in world-generated chests and similar) whose pool includes this. The chance is among that placeholder's results, not the chance of finding it.

PlaceholderChance
Seed randomizer 0.40%

Found in structures (1)

StructureKind
Trader camps in forest structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.