Cattails

block survival:tallplant-coopersreed-land-normal-free · from game

(also known as Coopers Reeds) Harvest with a knife to keep roots intact

Game logic (C#)

The C# classes this block's JSON definition hands its behavior to. Files link to vssurvivalmod on GitHub, pinned to the commit the mapping was made from.

RoleName in JSONC# typeSource file
Block class BlockReeds BlockReeds Block/BlockReeds.cs

Where to find (natural growth)

Climate conditions a chunk needs for this to grow wild (temperature shaded blue = cold, red = hot). See also the full Crops listing.

Filters
CategoryTemp (°C)RainForest densitySoil fertilityPlacementCrop
other 3–23 0.4–1 NearWater
other 3–23 0.4–1 NearWater

Drops (1)

Filters
MechanismDropChance / QuantityNotes
blockDrop Cattails

Found in structures (11)

StructureKind
underground-common-lowerchance structure
coalmine storystructure
forgottenvillage storystructure
shoppingcentre storystructure
university storystructure
megastructures-oasis-stadrian structure
megastructures-houseofusher-virrno structure
megastructures-auldburg-dampusandtiggetagg structure
surfaceunderground-tiggetaggcave1-tiggetagg structure
surfaceunderground-tiggetaggcave2-tiggetagg structure
desertspecifc-o1-stadrian-deserthouse1 structure

This confirms the schematic(s) contain this code somewhere, not where or how many times -- the per-instance block-entity decoding used for tapestries isn't run for every content type.